[PATCH] drm/v3d: centralize error handling when init scheduler fails

Andrey Grodzovsky andrey.grodzovsky at amd.com
Mon Feb 28 21:21:45 UTC 2022


Acked-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>

Andrey

On 2022-02-28 13:16, Melissa Wen wrote:
> Remove redundant error message (since now it is very similar to what
> we do in drm_sched_init) and centralize all error handling in a
> unique place, as we follow the same steps in any case of failure.
>
> Signed-off-by: Melissa Wen <mwen at igalia.com>
> ---
>   drivers/gpu/drm/v3d/v3d_sched.c | 40 +++++++++++----------------------
>   1 file changed, 13 insertions(+), 27 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index 39459ae96f30..06238e6d7f5c 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -392,34 +392,24 @@ v3d_sched_init(struct v3d_dev *v3d)
>   			     hw_jobs_limit, job_hang_limit,
>   			     msecs_to_jiffies(hang_limit_ms), NULL,
>   			     NULL, "v3d_bin", v3d->drm.dev);
> -	if (ret) {
> -		dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret);
> +	if (ret)
>   		return ret;
> -	}
>   
>   	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
>   			     &v3d_render_sched_ops,
>   			     hw_jobs_limit, job_hang_limit,
>   			     msecs_to_jiffies(hang_limit_ms), NULL,
>   			     NULL, "v3d_render", v3d->drm.dev);
> -	if (ret) {
> -		dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
> -			ret);
> -		v3d_sched_fini(v3d);
> -		return ret;
> -	}
> +	if (ret)
> +		goto fail;
>   
>   	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
>   			     &v3d_tfu_sched_ops,
>   			     hw_jobs_limit, job_hang_limit,
>   			     msecs_to_jiffies(hang_limit_ms), NULL,
>   			     NULL, "v3d_tfu", v3d->drm.dev);
> -	if (ret) {
> -		dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
> -			ret);
> -		v3d_sched_fini(v3d);
> -		return ret;
> -	}
> +	if (ret)
> +		goto fail;
>   
>   	if (v3d_has_csd(v3d)) {
>   		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
> @@ -427,27 +417,23 @@ v3d_sched_init(struct v3d_dev *v3d)
>   				     hw_jobs_limit, job_hang_limit,
>   				     msecs_to_jiffies(hang_limit_ms), NULL,
>   				     NULL, "v3d_csd", v3d->drm.dev);
> -		if (ret) {
> -			dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.",
> -				ret);
> -			v3d_sched_fini(v3d);
> -			return ret;
> -		}
> +		if (ret)
> +			goto fail;
>   
>   		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
>   				     &v3d_cache_clean_sched_ops,
>   				     hw_jobs_limit, job_hang_limit,
>   				     msecs_to_jiffies(hang_limit_ms), NULL,
>   				     NULL, "v3d_cache_clean", v3d->drm.dev);
> -		if (ret) {
> -			dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.",
> -				ret);
> -			v3d_sched_fini(v3d);
> -			return ret;
> -		}
> +		if (ret)
> +			goto fail;
>   	}
>   
>   	return 0;
> +
> +fail:
> +	v3d_sched_fini(v3d);
> +	return ret;
>   }
>   
>   void


More information about the dri-devel mailing list