[PATCH 1/5] drm/v3d: Don't increment `enabled_ns` twice

Chema Casanova jmcasanova at igalia.com
Mon Apr 15 11:17:06 UTC 2024


El 3/4/24 a las 22:24, Maíra Canal escribió:
> The commit 509433d8146c ("drm/v3d: Expose the total GPU usage stats on sysfs")
> introduced the calculation of global GPU stats. For the regards, it used
> the already existing infrastructure provided by commit 09a93cc4f7d1 ("drm/v3d:
> Implement show_fdinfo() callback for GPU usage stats"). While adding
> global GPU stats calculation ability, the author forgot to delete the
> existing one.
>
> Currently, the value of `enabled_ns` is incremented twice by the end of
> the job, when it should be added just once. Therefore, delete the
> leftovers from commit 509433d8146c ("drm/v3d: Expose the total GPU usage
> stats on sysfs").
>
> Fixes: 509433d8146c ("drm/v3d: Expose the total GPU usage stats on sysfs")
> Reported-by: Tvrtko Ursulin <tursulin at igalia.com>
> Signed-off-by: Maíra Canal <mcanal at igalia.com>
> ---
>   drivers/gpu/drm/v3d/v3d_irq.c | 4 ----
>   1 file changed, 4 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
> index 2e04f6cb661e..ce6b2fb341d1 100644
> --- a/drivers/gpu/drm/v3d/v3d_irq.c
> +++ b/drivers/gpu/drm/v3d/v3d_irq.c
> @@ -105,7 +105,6 @@ v3d_irq(int irq, void *arg)
>   		struct v3d_file_priv *file = v3d->bin_job->base.file->driver_priv;
>   		u64 runtime = local_clock() - file->start_ns[V3D_BIN];
>   
> -		file->enabled_ns[V3D_BIN] += local_clock() - file->start_ns[V3D_BIN];
>   		file->jobs_sent[V3D_BIN]++;
>   		v3d->queue[V3D_BIN].jobs_sent++;
>   
> @@ -126,7 +125,6 @@ v3d_irq(int irq, void *arg)
>   		struct v3d_file_priv *file = v3d->render_job->base.file->driver_priv;
>   		u64 runtime = local_clock() - file->start_ns[V3D_RENDER];
>   
> -		file->enabled_ns[V3D_RENDER] += local_clock() - file->start_ns[V3D_RENDER];
>   		file->jobs_sent[V3D_RENDER]++;
>   		v3d->queue[V3D_RENDER].jobs_sent++;
>   
> @@ -147,7 +145,6 @@ v3d_irq(int irq, void *arg)
>   		struct v3d_file_priv *file = v3d->csd_job->base.file->driver_priv;
>   		u64 runtime = local_clock() - file->start_ns[V3D_CSD];
>   
> -		file->enabled_ns[V3D_CSD] += local_clock() - file->start_ns[V3D_CSD];
>   		file->jobs_sent[V3D_CSD]++;
>   		v3d->queue[V3D_CSD].jobs_sent++;
>   
> @@ -195,7 +192,6 @@ v3d_hub_irq(int irq, void *arg)
>   		struct v3d_file_priv *file = v3d->tfu_job->base.file->driver_priv;
>   		u64 runtime = local_clock() - file->start_ns[V3D_TFU];
>   
> -		file->enabled_ns[V3D_TFU] += local_clock() - file->start_ns[V3D_TFU];
>   		file->jobs_sent[V3D_TFU]++;
>   		v3d->queue[V3D_TFU].jobs_sent++;
>   

Thanks for fixing this. I see that I included this error in my first 
refactoring of
the original patch.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>



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