[PATCH v3 16/26] drm: sun4i: de2/de3: add generic blender register reference function
Ryan Walklin
ryan at testtoast.com
Sat Aug 17 22:46:03 UTC 2024
From: Jernej Skrabec <jernej.skrabec at gmail.com>
The DE2 and DE3 engines have a blender register range within the
mixer engine register map, whereas the DE33 separates this out into
a separate display group.
Prepare for this by adding a function to look the blender reference up,
with a subsequent patch to add a conditional based on the DE type.
Signed-off-by: Jernej Skrabec <jernej.skrabec at gmail.com>
Signed-off-by: Ryan Walklin <ryan at testtoast.com>
---
drivers/gpu/drm/sun4i/sun8i_mixer.h | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/drivers/gpu/drm/sun4i/sun8i_mixer.h b/drivers/gpu/drm/sun4i/sun8i_mixer.h
index 82956cb97cfd9..75facc7d1fa66 100644
--- a/drivers/gpu/drm/sun4i/sun8i_mixer.h
+++ b/drivers/gpu/drm/sun4i/sun8i_mixer.h
@@ -224,6 +224,12 @@ sun8i_blender_base(struct sun8i_mixer *mixer)
return mixer->cfg->de_type == sun8i_mixer_de3 ? DE3_BLD_BASE : DE2_BLD_BASE;
}
+static inline struct regmap *
+sun8i_blender_regmap(struct sun8i_mixer *mixer)
+{
+ return mixer->engine.regs;
+}
+
static inline u32
sun8i_channel_base(struct sun8i_mixer *mixer, int channel)
{
--
2.46.0
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