[PATCH v7 8/8] gpu: ipu-v3: Use generic macro for rounding to nearest multiple
Andy Shevchenko
andriy.shevchenko at linux.intel.com
Fri May 10 15:33:29 UTC 2024
On Fri, May 10, 2024 at 06:16:42PM +0300, Laurent Pinchart wrote:
> On Fri, May 10, 2024 at 06:03:52PM +0300, Andy Shevchenko wrote:
> > On Fri, May 10, 2024 at 12:10:10AM +0530, Devarsh Thakkar wrote:
> > > Use generic macro round_closest_up for rounding to nearest multiple instead
> >
> > round_closest_up()
> >
> > We refer to the functions as func().
> >
> > > of using local function.
...
> > > @@ -565,7 +563,7 @@ static void find_best_seam(struct ipu_image_convert_ctx *ctx,
> > > * The closest input sample position that we could actually
> > > * start the input tile at, 19.13 fixed point.
> > > */
> > > - in_pos_aligned = round_closest(in_pos, 8192U * in_align);
> > > + in_pos_aligned = round_closest_up(in_pos, 8192U * in_align);
> > > /* Convert 19.13 fixed point to integer */
> > > in_pos_rounded = in_pos_aligned / 8192U;
> >
> > Oh, these seems to be better to use either ALIGN*(), or PFN_*() / PAGE_*()
> > families of macros. What the semantic of 8192 is?
>
> The comment mentions 19.13 fixed point, so I assume that's the
> fractional part of the integer. It doesn't seem related to pages.
Okay, and align word in all those variable names?
--
With Best Regards,
Andy Shevchenko
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