[PATCH v7 8/8] gpu: ipu-v3: Use generic macro for rounding to nearest multiple

Devarsh Thakkar devarsht at ti.com
Sat May 11 17:49:13 UTC 2024


Hi Andy,

Thanks for the quick review.

On 10/05/24 20:33, Andy Shevchenko wrote:
> On Fri, May 10, 2024 at 12:10:10AM +0530, Devarsh Thakkar wrote:
>> Use generic macro round_closest_up for rounding to nearest multiple instead
> 
> round_closest_up()
> 
> We refer to the functions as func().
> 

Agreed. Will fix commit msg to use round_closest_up()

>> of using local function.
> 
> ...
> 
>> @@ -565,7 +563,7 @@ static void find_best_seam(struct ipu_image_convert_ctx *ctx,
>>  		 * The closest input sample position that we could actually
>>  		 * start the input tile at, 19.13 fixed point.
>>  		 */
>> -		in_pos_aligned = round_closest(in_pos, 8192U * in_align);
>> +		in_pos_aligned = round_closest_up(in_pos, 8192U * in_align);
>>  		/* Convert 19.13 fixed point to integer */
>>  		in_pos_rounded = in_pos_aligned / 8192U;
> 
> Oh, these seems to be better to use either ALIGN*(), or PFN_*() / PAGE_*()
> families of macros. What the semantic of 8192 is?
> 

As Laurent mentioned, it looks like the fractional part of the integer.
But functionality wise, there is no change with the introduction of this
patch. round_closest_up() does exactly the same thing as what the local
function round_closest used to do before this patch.

Regards
Devarsh


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