[PATCH RESEND v9 1/2] drm/atomic: Let drivers decide which planes to async flip
Dmitry Baryshkov
dmitry.baryshkov at linaro.org
Tue Nov 5 10:51:11 UTC 2024
On Tue, 5 Nov 2024 at 10:15, Christopher Snowhill <chris at kode54.net> wrote:
>
> On Mon Nov 4, 2024 at 12:52 PM PST, André Almeida wrote:
> > Hi Christopher,
> >
> > Em 03/11/2024 03:36, Christopher Snowhill escreveu:
> > > On Fri Nov 1, 2024 at 11:23 AM PDT, André Almeida wrote:
> > >> Currently, DRM atomic uAPI allows only primary planes to be flipped
> > >> asynchronously. However, each driver might be able to perform async
> > >> flips in other different plane types. To enable drivers to set their own
> > >> restrictions on which type of plane they can or cannot flip, use the
> > >> existing atomic_async_check() from struct drm_plane_helper_funcs to
> > >> enhance this flexibility, thus allowing different plane types to be able
> > >> to do async flips as well.
> > >>
> > >> In order to prevent regressions and such, we keep the current policy: we
> > >> skip the driver check for the primary plane, because it is always
> > >> allowed to do async flips on it.
> > >>
> > >> Signed-off-by: André Almeida <andrealmeid at igalia.com>
> > >
> > > Should I do a R-b too?
> >
> > If you can review the code, it's always really appreciated.
>
> I mean, I did review your changes, they looked good to me. I just didn't
> know the protocol for reporting review in addition to testing.
Please respond with the R-B tag. Also ideally the Tested-by should
contain the reference to a platform which was used to test it.
>
> >
> > > The changes looked sound enough for me to feel
> > > like testing it as well. Tested Borderlands Game of the Year Enhanced on
> > > my RX 7700 XT at maximum settings at 1080p165, and the tearing support in
> > > labwc allowed it to reach over 700fps. No problems from the hardware
> > > cursor.
> >
> > Thanks for testing and reporting!
> >
> > >
> > > Tested-by: Christopher Snowhill <chris at kode54.net>
> > >
>
--
With best wishes
Dmitry
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