[PATCH] drm/v3d: Fix Indirect Dispatch configuration for V3D 7.1.6 and later

Maíra Canal mcanal at igalia.com
Wed Apr 9 20:50:06 UTC 2025


This commit is a resubmission of commit 1fe1c66274fb ("drm/v3d: Fix
Indirect Dispatch configuration for V3D 7.1.6 and later"), which was
accidentally reverted by commit 91dae758bdb8 ("Merge tag
'drm-misc-next-2024-08-01' of https://gitlab.freedesktop.org/drm/misc/kernel
into drm-next"), likely due to an unfortunate conflict resolution.

>From the original commit message:

```
`args->cfg[4]` is configured in Indirect Dispatch using the number of
batches. Currently, for all V3D tech versions, `args->cfg[4]` equals the
number of batches subtracted by 1. But, for V3D 7.1.6 and later, we must not
subtract 1 from the number of batches.

Implement the fix by checking the V3D tech version and revision.

Fixes several `dEQP-VK.synchronization*` CTS tests related to Indirect Dispatch.
```

Fixes: 91dae758bdb8 ("Merge tag 'drm-misc-next-2024-08-01' of https://gitlab.freedesktop.org/drm/misc/kernel into drm-next")
Signed-off-by: Maíra Canal <mcanal at igalia.com>
---
 drivers/gpu/drm/v3d/v3d_sched.c | 16 +++++++++++++---
 1 file changed, 13 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index b3be08b0ca91..466d28ceee28 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -428,7 +428,8 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
 	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
 	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
-	u32 *wg_counts;
+	struct v3d_dev *v3d = job->base.v3d;
+	u32 num_batches, *wg_counts;
 
 	v3d_get_bo_vaddr(bo);
 	v3d_get_bo_vaddr(indirect);
@@ -441,8 +442,17 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
 	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
 	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
 	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
-	args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
-		       (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
+
+	num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
+		      (wg_counts[0] * wg_counts[1] * wg_counts[2]);
+
+	/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
+	if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
+		args->cfg[4] = num_batches - 1;
+	else
+		args->cfg[4] = num_batches;
+
+	WARN_ON(args->cfg[4] == ~0);
 
 	for (int i = 0; i < 3; i++) {
 		/* 0xffffffff indicates that the uniform rewrite is not needed */
-- 
2.49.0



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