[PATCH] drm/v3d: Fix Indirect Dispatch configuration for V3D 7.1.6 and later

Iago Toral itoral at igalia.com
Thu Apr 10 06:02:00 UTC 2025


Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

El mié, 09-04-2025 a las 17:50 -0300, Maíra Canal escribió:
> This commit is a resubmission of commit 1fe1c66274fb ("drm/v3d: Fix
> Indirect Dispatch configuration for V3D 7.1.6 and later"), which was
> accidentally reverted by commit 91dae758bdb8 ("Merge tag
> 'drm-misc-next-2024-08-01' of
> https://gitlab.freedesktop.org/drm/misc/kernel
> into drm-next"), likely due to an unfortunate conflict resolution.
> 
> From the original commit message:
> 
> ```
> `args->cfg[4]` is configured in Indirect Dispatch using the number of
> batches. Currently, for all V3D tech versions, `args->cfg[4]` equals
> the
> number of batches subtracted by 1. But, for V3D 7.1.6 and later, we
> must not
> subtract 1 from the number of batches.
> 
> Implement the fix by checking the V3D tech version and revision.
> 
> Fixes several `dEQP-VK.synchronization*` CTS tests related to
> Indirect Dispatch.
> ```
> 
> Fixes: 91dae758bdb8 ("Merge tag 'drm-misc-next-2024-08-01' of
> https://gitlab.freedesktop.org/drm/misc/kernel into drm-next")
> Signed-off-by: Maíra Canal <mcanal at igalia.com>
> ---
>  drivers/gpu/drm/v3d/v3d_sched.c | 16 +++++++++++++---
>  1 file changed, 13 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c
> b/drivers/gpu/drm/v3d/v3d_sched.c
> index b3be08b0ca91..466d28ceee28 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -428,7 +428,8 @@
> v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
>  	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
>  	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
>  	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
> -	u32 *wg_counts;
> +	struct v3d_dev *v3d = job->base.v3d;
> +	u32 num_batches, *wg_counts;
>  
>  	v3d_get_bo_vaddr(bo);
>  	v3d_get_bo_vaddr(indirect);
> @@ -441,8 +442,17 @@
> v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
>  	args->cfg[0] = wg_counts[0] <<
> V3D_CSD_CFG012_WG_COUNT_SHIFT;
>  	args->cfg[1] = wg_counts[1] <<
> V3D_CSD_CFG012_WG_COUNT_SHIFT;
>  	args->cfg[2] = wg_counts[2] <<
> V3D_CSD_CFG012_WG_COUNT_SHIFT;
> -	args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
> -		       (wg_counts[0] * wg_counts[1] * wg_counts[2])
> - 1;
> +
> +	num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
> +		      (wg_counts[0] * wg_counts[1] * wg_counts[2]);
> +
> +	/* V3D 7.1.6 and later don't subtract 1 from the number of
> batches */
> +	if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
> +		args->cfg[4] = num_batches - 1;
> +	else
> +		args->cfg[4] = num_batches;
> +
> +	WARN_ON(args->cfg[4] == ~0);
>  
>  	for (int i = 0; i < 3; i++) {
>  		/* 0xffffffff indicates that the uniform rewrite is
> not needed */



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