[PATCH] drm: xlnx: zynqmp_dp: Support DRM_FORMAT_XRGB8888

Laurent Pinchart laurent.pinchart at ideasonboard.com
Mon Jun 30 08:21:23 UTC 2025


On Mon, Jun 30, 2025 at 10:03:16AM +0200, Mike Looijmans wrote:
> On 27-06-2025 20:19, Laurent Pinchart wrote:
> > On Fri, Jun 27, 2025 at 04:50:46PM +0200, Mike Looijmans wrote:
> >> XRGB8888 is the default mode that Xorg will want to use. Add support
> >> for this to the Zynqmp DisplayPort driver, so that applications can use
> >> 32-bit framebuffers. This solves that the X server would fail to start
> >> unless one provided an xorg.conf that sets DefaultDepth to 16.
> >>
> >> Signed-off-by: Mike Looijmans <mike.looijmans at topic.nl>
> >> ---
> >>
> >>   drivers/gpu/drm/xlnx/zynqmp_disp.c | 5 +++++
> >>   1 file changed, 5 insertions(+)
> >>
> >> diff --git a/drivers/gpu/drm/xlnx/zynqmp_disp.c b/drivers/gpu/drm/xlnx/zynqmp_disp.c
> >> index 80d1e499a18d..501428437000 100644
> >> --- a/drivers/gpu/drm/xlnx/zynqmp_disp.c
> >> +++ b/drivers/gpu/drm/xlnx/zynqmp_disp.c
> >> @@ -312,6 +312,11 @@ static const struct zynqmp_disp_format avbuf_gfx_fmts[] = {
> >>   		.buf_fmt	= ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_RGBA8888,
> >>   		.swap		= true,
> >>   		.sf		= scaling_factors_888,
> >> +	}, {
> >> +		.drm_fmt	= DRM_FORMAT_XRGB8888,
> >> +		.buf_fmt	= ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_RGBA8888,
> >> +		.swap		= true,
> >> +		.sf		= scaling_factors_888,
> >
> > I'm afraid that's not enough. There's a crucial difference between
> > DRM_FORMAT_ARGB8888 (already supported by this driver) and
> > DRM_FORMAT_XRGB8888: for the latter, the 'X' component must be ignored.
> > The graphics layer is blended on top of the video layer, and the blender
> > uses both a global alpha parameter and the alpha channel of the graphics
> > layer for 32-bit RGB formats. This will lead to incorrect operation when
> > the 'X' component is not set to full opacity.
> 
> I spent a few hours digging in the source code and what I could find in 
> the TRM and register maps, but there's not enough information in there 
> to explain how the blender works. The obvious "XRGB" implementation 
> would be to just disable the blender.

That won't work when using global alpha unfortunately :-(

> What I got from experimenting so far is that the alpha component is 
> ignored anyway while the video path isn't active. So as long as one 
> isn't using the video blending path, the ARGB and XRGB modes are identical.

Correct, *if* global alpha is set to full opaque, then you can disable
the blender. That could confuse userspace though, enabling the graphics
plane with XRGB would work, and then enabling the video plane with
global alpha would fail.

> Guess I'll need assistance from AMD/Xilinx to completely implement the 
> XRGB modes.

The blender can ignore the alpha channel of the graphics plane for
formats that have no alpha channel. It would be nice if there was a bit
to force that behaviour for 32-bit RGB too, but I couldn't find any :-(
It's worth asking though.

> (For our application, this patch is sufficient as it solves the issues 
> like X11 not starting up, OpenGL not working and horrendously slow 
> scaling performance)
> 
> >>   	}, {
> >>   		.drm_fmt	= DRM_FORMAT_RGBA8888,
> >>   		.buf_fmt	= ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_ABGR8888,

-- 
Regards,

Laurent Pinchart


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