[PATCH] drm: xlnx: zynqmp_dp: Support DRM_FORMAT_XRGB8888

Mike Looijmans mike.looijmans at topic.nl
Mon Jun 30 14:49:20 UTC 2025


On 30-06-2025 10:21, Laurent Pinchart wrote:
> On Mon, Jun 30, 2025 at 10:03:16AM +0200, Mike Looijmans wrote:
>> On 27-06-2025 20:19, Laurent Pinchart wrote:
>>> On Fri, Jun 27, 2025 at 04:50:46PM +0200, Mike Looijmans wrote:
>>>> XRGB8888 is the default mode that Xorg will want to use. Add support
>>>> for this to the Zynqmp DisplayPort driver, so that applications can use
>>>> 32-bit framebuffers. This solves that the X server would fail to start
>>>> unless one provided an xorg.conf that sets DefaultDepth to 16.
>>>>
>>>> Signed-off-by: Mike Looijmans <mike.looijmans at topic.nl>
>>>> ---
>>>>
>>>>    drivers/gpu/drm/xlnx/zynqmp_disp.c | 5 +++++
>>>>    1 file changed, 5 insertions(+)
>>>>
>>>> diff --git a/drivers/gpu/drm/xlnx/zynqmp_disp.c b/drivers/gpu/drm/xlnx/zynqmp_disp.c
>>>> index 80d1e499a18d..501428437000 100644
>>>> --- a/drivers/gpu/drm/xlnx/zynqmp_disp.c
>>>> +++ b/drivers/gpu/drm/xlnx/zynqmp_disp.c
>>>> @@ -312,6 +312,11 @@ static const struct zynqmp_disp_format avbuf_gfx_fmts[] = {
>>>>    		.buf_fmt	= ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_RGBA8888,
>>>>    		.swap		= true,
>>>>    		.sf		= scaling_factors_888,
>>>> +	}, {
>>>> +		.drm_fmt	= DRM_FORMAT_XRGB8888,
>>>> +		.buf_fmt	= ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_RGBA8888,
>>>> +		.swap		= true,
>>>> +		.sf		= scaling_factors_888,
>>> I'm afraid that's not enough. There's a crucial difference between
>>> DRM_FORMAT_ARGB8888 (already supported by this driver) and
>>> DRM_FORMAT_XRGB8888: for the latter, the 'X' component must be ignored.
>>> The graphics layer is blended on top of the video layer, and the blender
>>> uses both a global alpha parameter and the alpha channel of the graphics
>>> layer for 32-bit RGB formats. This will lead to incorrect operation when
>>> the 'X' component is not set to full opacity.
>> I spent a few hours digging in the source code and what I could find in
>> the TRM and register maps, but there's not enough information in there
>> to explain how the blender works. The obvious "XRGB" implementation
>> would be to just disable the blender.
> That won't work when using global alpha unfortunately :-(
>
>> What I got from experimenting so far is that the alpha component is
>> ignored anyway while the video path isn't active. So as long as one
>> isn't using the video blending path, the ARGB and XRGB modes are identical.
> Correct, *if* global alpha is set to full opaque, then you can disable
> the blender. That could confuse userspace though, enabling the graphics
> plane with XRGB would work, and then enabling the video plane with
> global alpha would fail.
>
>> Guess I'll need assistance from AMD/Xilinx to completely implement the
>> XRGB modes.
> The blender can ignore the alpha channel of the graphics plane for
> formats that have no alpha channel. It would be nice if there was a bit
> to force that behaviour for 32-bit RGB too, but I couldn't find any :-(
> It's worth asking though.

Yes, my problem exactly.


>
>> (For our application, this patch is sufficient as it solves the issues
>> like X11 not starting up, OpenGL not working and horrendously slow
>> scaling performance)
>>
>>>>    	}, {
>>>>    		.drm_fmt	= DRM_FORMAT_RGBA8888,
>>>>    		.buf_fmt	= ZYNQMP_DISP_AV_BUF_FMT_NL_GFX_ABGR8888,


-- 
Mike Looijmans
System Expert

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