egl MESA up on dumb framebuffer
Brian Paul
brian.paul at tungstengraphics.com
Sun May 15 18:28:53 PDT 2005
Jon Smirl wrote:
> I just checked in code that implements the MESA egl extensions on top
> of an fbdev device.
>
> I don't think I have everything set up right for MESA maybe the mesa
> experts can help out. It does draw but not all of the colors seem to
> be coming out right.
>
> Next I'm going to look at bringing XGL up.
>
> Dave, maybe you can get this up on the radeon driver? It is actually
> not that hard now that renderbuffer support is in.
>
> I haven't implemented pbuffers in the code I checked in. It shouldn't
> be too hard, I just need to make a little memory manager for VRAM. Of
> course pbuffers don't get you anything on fbdev.
For now, we could simply use software-based pbuffers using the new
renderbuffer code. I could take a stab at that.
-Brian
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