pbuffers, mode setup, etc.
Brian Paul
brian.paul at tungstengraphics.com
Mon May 16 19:30:13 PDT 2005
A few things:
I added code to the fb_egl.c file to support s/w-based pbuffers. It's
untested, but should likely work. The code was simple thanks to the
new renderbuffer stuff.
The _eglConfigToContextModesRec() function can be used to convert an
_EGLConfig object to a GLvisual/__GLcontextModes object. I'm using
that both for pbuffer and screen creation.
I tried to remove all dependencies on the _EGLConfig->glmode field but
I haven't removed it yet. Jon, I think using the new
adaptor/convertor function is cleaner. Do you agree?
Finally, the _eglFillInConfigs() routine in eglconfig.c looks a little
too hardware-centric to me. I think a better home for it would be a
new driver utilities file. Jon, what do you think?
Oh, it looks like the eglQueryDisplayMESA() function got reintroduced.
I think we had determined that it wasn't needed a couple weeks ago.
I removed it from the last EGL_MESA_screen_surface spec. Did you
find a new reason for it, Jon?
-Brian
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