EGL_MESA_screen_surface version 9
Adam Jackson
ajax at nwnk.net
Fri May 20 16:27:24 PDT 2005
On Friday 20 May 2005 18:58, Jon Smirl wrote:
> Hardware cursor support is an integral part of a screen surface. It
> should probably be included. Hardware cursor support is probably more
> important to embedded devices too.
Cursors can be implemented either as normal textured polys or as hardware
glyphs. In the first case it's just more objects in the scene graph. In the
second it's logically layered on top of the existance of a screen surface.
I don't think cursors belong in MESA_screen_surface.
- ajax
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