EGL_MESA_screen_surface version 9
Alex Deucher
alexdeucher at gmail.com
Fri May 20 16:33:32 PDT 2005
On 5/20/05, Adam Jackson <ajax at nwnk.net> wrote:
> On Friday 20 May 2005 18:58, Jon Smirl wrote:
> > Hardware cursor support is an integral part of a screen surface. It
> > should probably be included. Hardware cursor support is probably more
> > important to embedded devices too.
>
> Cursors can be implemented either as normal textured polys or as hardware
> glyphs. In the first case it's just more objects in the scene graph. In the
> second it's logically layered on top of the existance of a screen surface.
>
> I don't think cursors belong in MESA_screen_surface.
>
What about video overlays? Can anyone think of anything that may need
to be added to support them? They can probably be handled by an
extension.
Alex
> - ajax
>
>
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