EGL_MESA_screen_surface version 9

Alex Deucher alexdeucher at gmail.com
Fri May 20 16:33:32 PDT 2005


On 5/20/05, Adam Jackson <ajax at nwnk.net> wrote:
> On Friday 20 May 2005 18:58, Jon Smirl wrote:
> > Hardware cursor support is an integral part of a screen surface. It
> > should probably be included.  Hardware cursor support is probably more
> > important to embedded devices too.
> 
> Cursors can be implemented either as normal textured polys or as hardware
> glyphs.  In the first case it's just more objects in the scene graph.  In the
> second it's logically layered on top of the existance of a screen surface.
> 
> I don't think cursors belong in MESA_screen_surface.
> 

What about video overlays?  Can anyone think of anything that may need
to be added to support them?  They can probably be handled by an
extension.

Alex

> - ajax
> 
>


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