Xegl lives!
Matthew Allum
mallum at gmail.com
Thu May 26 04:55:45 PDT 2005
Hi
>
> OpenGL-ES is designed to run on the ARM. That flavor of OpenGL
> supports integer only operation. There are several OpenGL-ES stacks
> for the ARM but none are free. Xgl should run on OpenGL-ES but it may
> need some tweaks.
>
> This one looks promising
> http://ogl-es.sourceforge.net/
> http://www.khronos.org/opengles/spec/
There is also;
https://svn.csie.net/picogl/PicoGL/
Which at first glance looks like it would not be too much work to
adapt to es ( and with needed extension(s) ).
> I wouldn't expect that taking a desktop server and simply compiling it
> for ARM is going to work very well.
>
Its basically building for Linux on a desktop PC of a few years back (
ARM pxa270 is 600mhz with MMX for example). You generally just have a
lot less storage space, no fpu and much fewer pixels ( which of course
helps performance wise). We've been running kdrive and xlibs on
handhelds for years now.
-- Matthew
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