[PATCH] etnaviv: flush source TS before resolve
Lucas Stach
l.stach at pengutronix.de
Mon Jun 26 16:24:56 UTC 2017
If we blit from a rendertarget or a depthstencil buffer there might still
be dirty data in the TS buffer which needs to be flushed out.
Fixes missing shadow tiles in glmark2 shadow.
Signed-off-by: Lucas Stach <l.stach at pengutronix.de>
---
This is on top of "etnaviv: flush color cache and depth cache together
before resolves". Without this commit flushing the TS is causing
rendering corruption.
---
src/gallium/drivers/etnaviv/etnaviv_clear_blit.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c b/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c
index e967595f424c..40a6832f8785 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c
@@ -470,6 +470,10 @@ etna_try_rs_blit(struct pipe_context *pctx,
etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE,
VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH);
etna_stall(ctx->stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
+
+ if (src->levels[blit_info->src.level].ts_size &&
+ src->levels[blit_info->src.level].ts_valid)
+ etna_set_state(ctx->stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH);
}
/* Set up color TS to source surface before blit, if needed */
--
2.11.0
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