[PATCH v2] etnaviv: fix shader miscompilation with more than 16 labels

Trevor Woerner twoerner at gmail.com
Mon Jun 26 18:02:04 UTC 2017


Hi Lucas,

Thanks, I'll be trying these out shortly.

On Mon, Jun 26, 2017 at 12:24 PM, Lucas Stach <l.stach at pengutronix.de> wrote:
> Fixes miscompilation of shaders in glmark2 ideas, leading to GPU hangs.

One of the quirks about the glmark2-es2[ideas] gpu hangcheck is that
after a fresh boot it usually runs okay if run non-full-screen and
just run by itself. The gpu hangcheck occurs when run subsequently, or
run as part of the full glmark2-es2 suit.


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