Still no 3D for me :( - libGL error: failed to authenticate magic 1

Daniel Kasak d.j.kasak.dk at gmail.com
Wed Nov 1 10:01:14 UTC 2017


Hi Fabio. Thanks for the response. It looks like we're getting closer:

Using display 0x118f358 with EGL version 1.4
===================================
EGL information:
  version: "1.4 (DRI2)"
  vendor: "Mesa Project"
  extensions: "EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age
EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers
EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_create_context
EGL_KHR_create_context_no_error EGL_KHR_fence_sync
EGL_KHR_get_all_proc_addresses EGL_KHR_gl_renderbuffer_image
EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image
EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base
EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusable_sync
EGL_KHR_surfaceless_context EGL_KHR_wait_sync
EGL_MESA_configless_context EGL_MESA_drm_image
EGL_MESA_image_dma_buf_export EGL_WL_bind_wayland_display "
===================================
failed to export dumb buffer: Permission denied
OpenGL ES 2.x information:
  version: "OpenGL ES 2.0 Mesa 17.3.0-devel (git-0fdd531457)"
  shading language version: "OpenGL ES GLSL ES 1.0.16"
  vendor: "etnaviv"
  renderer: "Vivante GC2000 rev 5108"
  extensions: "GL_EXT_blend_minmax GL_EXT_multi_draw_arrays
GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap
GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives
GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot
GL_OES_vertex_half_float GL_OES_EGL_image GL_OES_depth_texture
GL_OES_packed_depth_stencil GL_OES_get_program_binary
GL_APPLE_texture_max_level GL_EXT_discard_framebuffer
GL_EXT_read_format_bgra GL_EXT_frag_depth GL_NV_fbo_color_attachments
GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer
GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil
GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_debug
GL_OES_required_internalformat GL_OES_surfaceless_context
GL_EXT_separate_shader_objects GL_EXT_compressed_ETC1_RGB8_sub_texture
GL_EXT_draw_elements_base_vertex GL_EXT_texture_border_clamp
GL_KHR_context_flush_control GL_OES_draw_elements_base_vertex
GL_OES_texture_border_clamp GL_KHR_no_error "
===================================
failed to export dumb buffer: Permission denied
Segmentation fault (core dumped)

Dan

On Wed, Nov 1, 2017 at 7:52 PM, Fabio Estevam <festevam at gmail.com> wrote:
> On Wed, Nov 1, 2017 at 1:53 AM, Daniel Kasak <d.j.kasak.dk at gmail.com> wrote:
>> kmskube doesn't run, no:
>>
>> ---
>>
>> drmModeGetResources failed: Invalid argument
>> failed to initialize legacy DRM
>
> Could you try?
>
> kmscube -D /dev/dri/card1


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