Still no 3D for me :( - libGL error: failed to authenticate magic 1
Luís Mendes
luis.p.mendes at gmail.com
Thu Nov 2 10:57:20 UTC 2017
Hi Daniel,
xf86-video-armada is only for the GC320 unit, the 2D acceleration only GPU,
which is all is needed for GUI applications. The problem you are
experiencing has to do with etnaviv only.
Yesterday I was able to fix my issue by compiling mesa-17.2.4, but
replacing the etantviv code with latest from the mesa git repo. Possibly
mesa-17.2.4 is able to solve the issue alone, may you don't need the latest
etnaviv code from mes git repo.
This seems a like a good clue "failed to export dumb buffer: Permission
denied". Are you sure your user has permissions to access the video card in
/dev/dri/cardX?
Try to do chmod 666 /dev/dri/card0 and chmod 666 /dev/dri/card1 and then
run your test again.
If it works is because you need to add your user to a group that has access
to the video card. You can check that by doing ls -la /dev/dri/card*
Regards,
Luís
On Wed, Nov 1, 2017 at 10:01 AM, Daniel Kasak <d.j.kasak.dk at gmail.com>
wrote:
> Hi Fabio. Thanks for the response. It looks like we're getting closer:
>
> Using display 0x118f358 with EGL version 1.4
> ===================================
> EGL information:
> version: "1.4 (DRI2)"
> vendor: "Mesa Project"
> extensions: "EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age
> EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers
> EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_create_context
> EGL_KHR_create_context_no_error EGL_KHR_fence_sync
> EGL_KHR_get_all_proc_addresses EGL_KHR_gl_renderbuffer_image
> EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image
> EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base
> EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusable_sync
> EGL_KHR_surfaceless_context EGL_KHR_wait_sync
> EGL_MESA_configless_context EGL_MESA_drm_image
> EGL_MESA_image_dma_buf_export EGL_WL_bind_wayland_display "
> ===================================
> failed to export dumb buffer: Permission denied
> OpenGL ES 2.x information:
> version: "OpenGL ES 2.0 Mesa 17.3.0-devel (git-0fdd531457)"
> shading language version: "OpenGL ES GLSL ES 1.0.16"
> vendor: "etnaviv"
> renderer: "Vivante GC2000 rev 5108"
> extensions: "GL_EXT_blend_minmax GL_EXT_multi_draw_arrays
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1
> GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture
> GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap
> GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives
> GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot
> GL_OES_vertex_half_float GL_OES_EGL_image GL_OES_depth_texture
> GL_OES_packed_depth_stencil GL_OES_get_program_binary
> GL_APPLE_texture_max_level GL_EXT_discard_framebuffer
> GL_EXT_read_format_bgra GL_EXT_frag_depth GL_NV_fbo_color_attachments
> GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object
> GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
> GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer
> GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil
> GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_debug
> GL_OES_required_internalformat GL_OES_surfaceless_context
> GL_EXT_separate_shader_objects GL_EXT_compressed_ETC1_RGB8_sub_texture
> GL_EXT_draw_elements_base_vertex GL_EXT_texture_border_clamp
> GL_KHR_context_flush_control GL_OES_draw_elements_base_vertex
> GL_OES_texture_border_clamp GL_KHR_no_error "
> ===================================
> failed to export dumb buffer: Permission denied
> Segmentation fault (core dumped)
>
> Dan
>
> On Wed, Nov 1, 2017 at 7:52 PM, Fabio Estevam <festevam at gmail.com> wrote:
> > On Wed, Nov 1, 2017 at 1:53 AM, Daniel Kasak <d.j.kasak.dk at gmail.com>
> wrote:
> >> kmskube doesn't run, no:
> >>
> >> ---
> >>
> >> drmModeGetResources failed: Invalid argument
> >> failed to initialize legacy DRM
> >
> > Could you try?
> >
> > kmscube -D /dev/dri/card1
>
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