[PATCH v2 0/1] Expose UCHE_TRAP_BASE value via uapi
Danylo Piliaiev
danylo.piliaiev at gmail.com
Tue Dec 3 17:40:10 UTC 2024
Depends on https://patchwork.freedesktop.org/series/141667/
The parameter would be used in [1] to implement VK_KHR_shader_clock
and GL_ARB_shader_clock. On at least a6xx+, shader could read 64b
ALWAYSON counter from UCHE_TRAP_BASE+0 address.
Downstream driver exposes uche trap base via uapi only on A7XX+.
However, from testing, we could get correct shader clock on A6XX.
The uche trap base value is not used by Mesa for A4XX and A5XX.
[1] https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29860
Danylo Piliaiev (1):
drm/msm: Expose uche trap base via uapi
drivers/gpu/drm/msm/adreno/a4xx_gpu.c | 6 ++++--
drivers/gpu/drm/msm/adreno/a5xx_gpu.c | 10 ++++++----
drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 12 +++++++-----
drivers/gpu/drm/msm/adreno/adreno_gpu.c | 5 +++++
drivers/gpu/drm/msm/adreno/adreno_gpu.h | 2 ++
include/uapi/drm/msm_drm.h | 1 +
6 files changed, 25 insertions(+), 11 deletions(-)
--
2.46.2
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