[Games] Status update

Miriam Ruiz miriam at debian.org
Sat Nov 29 07:00:21 PST 2008


2008/11/29 Hans de Goede <hdegoede at redhat.com>:

> Yes the idea is to work together to create one golden set of patches, so that
> if a distro comes along who does not yet have a package can take that and be
> all done. If we just have a repo with distro a has these patches and distro b
> has these, then distro x will still have a lot of pain figuring out which
> patches to use.
>
> And when we do this (a golden set of patches) it makes sence to no longer
> maintain a patch set, but instead maintain a VCS, in which we do an initial
> check in of the last upstream release and then commit the golden patches one at
> a time on top of that.
>
> Then we could even consider releasing a tarbal from time to time, and doing a
> small boilerplate per game webpage, which contains a link to a general page and
> a link to the latest tarbal.

That's what I have in mind too :)

> The general page would describing out cross distro collaboration project and
> that we make new "upstream" releases containing our fixes for those who want
> want them.
>
> Then software cataloging sites like freshmeat have a place to point users to
> whose distro does not have game X, so that DYI installs (and distro's creating
> new game packages not aware of our project) will find our new "upstream"
> release and use that instead of having to reinvent the wheel.

Good idea! It would also be good to have some way of easily explaining
how to clean, compile and install the game in $DESTDIR for those games
that have a wierd building system.

Greetings,
Miry


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