[ghns] LWN Pointer

Josef Spillner spillner at kde.org
Fri Mar 30 03:32:33 PDT 2007


Hi Dennis,

Am Freitag, 30. März 2007 03:30 schrieb dulsi at identicalsoftware.com:
> I just learned of "Get Hot New Stuff" from the article on lwn.net.
> Very interesting.  Unfortunately I don't use KDE so can't just
> integrate with the KNewStuff library.  I've been planning a similar
> system for my latest game project.  Now I'm stuck wondering if I
> should implement a subset or the entire GHNS system.

Depends on what the game uses. There's a half-maintained SDLNewStuff 
implementation for Pygame-based games, which handles download of existing 
repositories. I use it in two of my applications myself, although it needs 
some updating.

There's also old code of me available for plain SDL (in C), but it's not in 
any SVN, I just created it as a patch for the Widelands game some time ago 
and nobody wanted to use it :)

There's also an old incomplete Java parser.
http://ghns.berlios.de/jghns/

So it really depends on what kind of game you're doing. Any other toolkit 
support would really be nice to have. I can certainly lend a hand in 
completing it, although I wouldn't have time to pull such a project off right 
now.

Josef


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