[Glamor] [PATCH 00/34] Ports from Eric's xserver tree to standalone glamor

Marek Olšák maraeo at gmail.com
Wed Mar 5 08:38:44 PST 2014


FWIW I'd like this series to get merged if there are no regressions.

Marek

On Fri, Feb 28, 2014 at 7:01 PM, Alex Deucher <alexdeucher at gmail.com> wrote:
> This patch set is a port of the recent improvements in Eric's
> xserver tree to standalone glamor.  You can also find the patches
> here for review:
> http://cgit.freedesktop.org/~agd5f/glamor/log/?h=eric-xserver2
>
> These are lightly tested but seem to work fine.  Some nice performance
> improvements, notably x11perf -range ftext,tr24itext' which tests
> server side fonts used by legacy apps.
>
> Eric Anholt (34):
>   glamor: Fix a spelling mistake in GLAMOR_PIXMAP_FBO_NOT_EXACT_SIZE.
>   glamor: Drop fixed function transformation matrix setup.
>   glamor: Drop useless glEnable/glDisable(GL_TEXTURE_2D) calls.
>   glamor: yInverted is a boolean value, so use the Bool type.
>   glamor: Pass pixmaps around to unifdef glamor_iformat_for_depth().
>   glamor: Unifdef the cache format indices.
>   glamor: Move glamor_get_tex_format_type_from_pictformat to a .c file.
>   glamor: Unifdef the picture-format-to-format-and-type functions.
>   glamor: Fix typo in setting v_position's attrib location.
>   glamor: Don't bother keeping references to shader stages for
>     gradients.
>   glamor: Don't forget to set GL_INVALIDATE_RANGE_BIT on GL_ARB_mbr.
>   glamor: Avoid generating GL errors when doing two-pass CA.
>   glamor: Drop bogus _X_UNLIKELY.
>   glamor: Fix some integer overflow errors.
>   glamor: Rename a variable to be more descriptive.
>   glamor: Rename more solid fill variables to clean up the code.
>   glamor: Fix up doxygen for glamor_fill.c.
>   glamor: Extract the streamed vertex data code used by Render. (v2)
>   glamor: Replace some goofy enum-likes with a real enum.
>   glamor: Drop unused GLAMOR_ACCESS_WO.
>   glamor: Allow nested mapping of pixmaps.
>   glamor: Rely on nested mappings to handle src==dst and !prepare bugs.
>   glamor: Add missing prepares on the GC during fb fallbacks.
>   glamor: Use streamed vertex data for solid fills.
>   glamor: Use quads instead of index buffer on desktop.
>   glamor: Improve the performance of PushPixels by, well, pushing
>     pixels.
>   glamor: Improve the performance of PolyGlyphBlt.
>   glamor: Fix ignoring the ALU during SetSpans().
>   glamor: Make sure we've put the context back to 0 periodically.
>   glamor: Add am assert about an invariant the upload code relies on.
>   glamor: Don't forget to unmap our PBOs before usng them to upload.
>   glamor: Fix requested composite VBO size.
>   glamor: Don't try to fallback sub-upload to an in-memory pixmap.
>   glamor: Move shader precision stuff from build time to shader compile
>     time.
>
>  src/Makefile.am           |   1 +
>  src/glamor.c              |  16 +-
>  src/glamor.h              |   1 +
>  src/glamor_addtraps.c     |   2 +-
>  src/glamor_copyarea.c     |  22 +--
>  src/glamor_copyplane.c    |  15 +-
>  src/glamor_core.c         |  40 +++--
>  src/glamor_fbo.c          |   2 +-
>  src/glamor_fill.c         |  88 ++++++-----
>  src/glamor_fillspans.c    |  12 +-
>  src/glamor_getspans.c     |   2 +-
>  src/glamor_glyphblt.c     | 257 +++++++++++++++++++++++++++++++
>  src/glamor_gradient.c     |  68 +-------
>  src/glamor_picture.c      |   7 +-
>  src/glamor_pixmap.c       | 346 +++++++++++++++++++++++++++++++++++++----
>  src/glamor_polyfillrect.c |  11 +-
>  src/glamor_polylines.c    |  11 +-
>  src/glamor_priv.h         |  69 +++++----
>  src/glamor_putimage.c     |   8 +-
>  src/glamor_render.c       | 108 ++++---------
>  src/glamor_setspans.c     |  12 +-
>  src/glamor_tile.c         |   6 -
>  src/glamor_trapezoid.c    |  74 +++------
>  src/glamor_triangles.c    |  16 +-
>  src/glamor_utils.h        | 385 ++++------------------------------------------
>  src/glamor_vbo.c          |  98 ++++++++++++
>  26 files changed, 943 insertions(+), 734 deletions(-)
>  create mode 100644 src/glamor_vbo.c
>
> --
> 1.8.3.1
>
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