[Bug 743242] gl: texture targets in GstGLMemory

GStreamer (bugzilla.gnome.org) bugzilla at gnome.org
Tue Jan 27 19:02:50 PST 2015


https://bugzilla.gnome.org/show_bug.cgi?id=743242
  GStreamer | gst-plugins-bad | git master

--- Comment #10 from Alessandro Decina <alessandro.d at gmail.com> 2015-01-28 03:02:44 UTC ---
(In reply to comment #9)
> Interesting, though what would be the reason to convert to GL_TEXTURE_2D if we
> are to render directly on the screen ? Is there a way to avoid this GPU side
> conversion ?

Yep and ultimately that's what we want to do. The change above is a step in
that direction, since propagating non-2D textures all the way downstream
requires knowing that they are not 2D in the first place.

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