[gst-devel] streaming server

Jan Tore Korneliussen jtkornel at yahoo.no
Fri Jul 13 08:56:49 CEST 2001

--- Erik Walthinsen <omega at temple-baptist.com> wrote:
> On Thu, 12 Jul 2001, Manuel wrote:
> > Hmm, i'm getting a bit confused here, whats the
> difference between a
> > 1-to-many server and a media server?
> 1-to-many means a single source with a single clock
> being broadcast to
> many listeners/viewers, i.e. shoutcast.
> A media server allows distinct sources and clocks
> for each client, just
> like a webserver..
> > In my head the idea is as follows (very simplistic
> visualisation):
> > radiostation -> soundcard_line_in -> mpg123 ->
> httpsink
> >
> > The radiostation input can be changed to whatever
> input is needed, like
> > mp3's on disk, or whatever.. The 'httpsink' should
> be a icecast type of
> > streaming server, as Bastien Nocera says in his
> mail. There is no need for
> > seeking forward or backwards, the clients just
> have to eat what they get
> > served ;-P
> Exactly.  s/mpg123/lame/ though ;-)
> > Can you give me an example of a many-to-many
> server application? I'm not
> > sure what you mean by that..
> The main thing is that there really isn't much need
> for something like
> GStreamer in that case.  When you're serving up
> media to different
> clients, all you really need to do is make sure
> you're being really really
> efficient.  Any processing should be kept to a
> mimimum.
Isnt it more a question of available processing power?
It is not so hard to think of many-to-many application
where there is processing on the server side - like
server-based video/audio editing application services
- where you can edit your movies wherever you are
using a thin client. (Such services already exist, but
I dont know if it has been a success) 

Perhaps gstreamer will scale up better in this respect
 when it is CORBA-ized? 

Jan Tore Korneliussen    |
jtkornel at yahoo.no        |   +47 952 13 672 
Rektor Steens gt. 32     |
4010 Stavanger           |

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