[gst-devel] compilation works; execution works half the time

Yann Klis yklis at kaliasys.com
Fri Jul 4 02:08:05 CEST 2003

In fact,

I initialised the audio part of the GstPlay object with
gst_play_set_audio_sink (play, audio_sink);
And when my sound card was already used, the app segfault. For me it's not
really a problem, because I don't need audio, but maybe for other people, even
if the audio part of the GstPlay is set, it wouldn't have to crashed. Just my

Sorry for the first post.



On Thu, 3 Jul 2003 17:47:30 +0100, Yann Klis wrote
> Hi,
> I wrote a little program, using gstreamer, that I compile with :
> gcc -Wall `pkg-config --cflags gstreamer-gconf-0.6 gstreamer-play-0.6
> libgnomeui-2.0 gtk+-2.0 glib-2.0 gobject-2.0 --libs libgnomeui-2.0 
> glib-2.0 gobject-2.0 gtk+-2.0 libglade-2.0` gino.c gstvideowidget.c -
> o gino
> It generates just 2 or 3 warnings, nothing serious.
> Unfortunately, the execution has worked the first time, but now the execution
> keeps ending with a seg fault and there is nothing on stderr.
> I identify that the code which makes the trouble is :
> gst_play_set_state (gino->play, GST_STATE_PLAYING);
> So, are there known recommendations or restrictions to "play" a pipeline
> through libgstplay? What could segfault my app ?
> I know that it's not very precis, but maybe it's a known issue.
> Thanks in advance,
> ++
> yk
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