[gst-devel] timing and offline rendering
Stefan Kost
kost at imn.htwk-leipzig.de
Wed Jan 19 05:29:38 CET 2005
hi hi,
when playing a song in buzzttard, what we currently do is
while(playing) {
push_events_init_element_dparams(...);
gst_clock_wait(clock,event_tick_delay);
}
The whole pipeline is in one thread, there are no queues.
#1) Is there a better way?
#2) Any ideas of how to do offline rendering then? In that case the audio_sin
would become some encoder + the filesink. We would like to run that pipeline
then as fast as the CPU can handle it.
Stefan
--
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