[gst-devel] How to fit in a GPU accelerated rendering plugin

David Schleef ds at schleef.org
Fri Dec 28 05:06:35 CET 2007

On Thu, Dec 27, 2007 at 07:58:08PM -0800, Vinay Reddy wrote:
> > There have been GPU-based filters before, and direct-path hardware
> > decoders, but not decoders on the GPU I don't think. You rock :-)
> In case of direct rendering (decoding and display, both being done
> from the GPU), how does video clipping work? As in, how does the GPU
> know what portion of the video to display on-screen? Is the overlay
> color used as a mask or does someone maintain a list of clipping
> rectangles?

It's no different than any other OpenGL application.


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