[gst-devel] How to fit in a GPU accelerated rendering plugin

Vinay Reddy vinayvinay at gmail.com
Fri Dec 28 06:57:49 CET 2007

> It's no different than any other OpenGL application.

Okay cool... But, existing applications would have to do some
additional work to get subtitles and other on-screen display stuff to
work right, wouldn't they? (as in, rendering all text, animations etc.
to the OpenGL context)


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