[gst-devel] Google Summer of Code: advanced OpenGL video mixer/renderer
Attila Áfra
attila.afra at gmail.com
Thu Mar 20 21:46:55 CET 2008
> Implementing that list well would take much longer than a Google Summer
> of Code project.
This is why I will soon start developing. I'm aware that it's a big
project, so I will drop a few features, if necessary (e.g. the noise
filter, the advanced deinterlacer).
> I think it would be wise to decrease the scope of the project. Pick
> a few video processes, implement them with a dirt-simple API, wrap it
> all in a GStreamer plugin, then go back and redesign the infrastructure,
> redesign the API, reassess the level of quality you expect from the
> algorithms, etc. At that point, you might have some time left in your
> summer to start reimplementing various stuff and adding more processes.
I don't think it's a good idea. In my opinion it's too much extra
unnecessary work.
> Also, as others have mentioned, there is gst-plugins-gl. This has
> gotten bogged down in the craptastic API that is OpenGL.
Fortunately OpenGL 3 looks really promising. :)
Thanks for the advices!
Attila
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