[gst-devel] video sink to update OpenGL texture?

Kiju kiju98 at gmail.com
Thu Aug 13 12:30:22 CEST 2009


Hi Andres,

Looks like you are doing what I want to do. Did this approach work? Or do
you recommend any other way?

Thanks in advance.

Kiju


acolubri wrote:
> 
> Great, I'll test this approach soon and keep you posted about the results.
> 
> Thanks a lot for your help!
> 
> Julien Isorce wrote:
>>
>> note that you can already try the first solution I suggested in the 
>> last mail:
>>
>> Use glfilterapp (see the link I past in last mail), then in the 
>> drawcallback you have to call src = glGetCurrentContext(), then 
>> glCopyContext(src, dst, ...),  just one time.
>>
>> You can also use dst = glGetCurrentContext()  in your gl framework 
>> thread, to get the gestination.
>>
>> Let me know if it works.
>>
>> Julien
>>
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