[gst-devel] glupload, glimagesink openGL question

Julien Isorce julien.isorce at gmail.com
Sun Aug 30 11:11:58 CEST 2009


Hi,

Thx for the patch but it seems that it's not attached to the bug:
http://bugzilla.gnome.org/show_bug.cgi?id=593486

Julien

2009/8/29 Miquel Àngel Farré <miquel.farre at gmail.com>

>
> Bug opened and patch uploaded
>
> 2009/8/28 Julien Isorce <julien.isorce at gmail.com>
>
>> Hi Miquel,
>>
>> Could you review your changes and make a patch that I would be able to
>> commit ?
>>
>> -> remove unused line at the begnning
>> -> use gpointer instead of void*
>> -> let the #ifdef WIN32 you removed
>> ->  replace the last
>> g_print ("no yet implemented if not win32\n");
>>  return -1;
>>
>> by glXMakeCurrent (sdl_display, None, 0);
>> -> remove APPLE and mach stuffs at the beginning
>> -> put #include <GL/glx.h> in a #ifndef WIN32
>>
>> Then open a bug and attach your patch using git-format
>>
>> Julien
>>
>> 2009/8/27 Miquel Àngel Farré <miquel.farre at gmail.com>
>>
>>> Julien,
>>>
>>>  Thanks a lot for your sdl example, I have changed some things related
>>> with sdl_syswm and some casts and finally it works fine on linux :)
>>>
>>> Atached you can find the modified example and his makefile
>>>
>>>
>>> Thanks,
>>>
>>> Miquel
>>>
>>> 2009/8/26 Julien Isorce <julien.isorce at gmail.com>
>>>
>>>> Hi Miquel,
>>>>
>>>> Take a look at gst-plugins-gl/tests/examples/sdl/sdlshare.c example.
>>>>
>>>> (note that I have currently only tested it on win32, but I did the
>>>> stuffs for GLX, so it should work on linux too)
>>>>
>>>> I think your use case is a little bit more complex because you was
>>>> talking about threads,
>>>> maybe because of sdl main loop and glib main loop.
>>>> So if you succeed then I would like to put your example in gst gl git.
>>>>
>>>> Regards
>>>> Julien
>>>>
>>>>
>>
>>
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>
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