[gst-devel] Limitations when programming on top of gst_parse_launch?
Stefan Kost
ensonic at hora-obscura.de
Mon Dec 28 14:28:17 CET 2009
Am 23.12.2009 14:29, schrieb Francis Rammeloo:
> I am developing a lecture-capture application using GStreamer. In the
> setup multiple video streams (camera, screen capature, white
> board) arrive at one PC where they are blended and recorded. This
> requires some complex pipelines to be created, which would be a lot of
> work to implement using the C API. Therefore I have all the pipelines in
> configuration files (using the gst-launch syntax) and at runtime they
> are constructed using the gst_parse_launch call.
>
> My question is: is this a good approach? I ask because I get the
> impression that gst-launch is mainly used for prototyping, while the
> serious work is done in C code. Is it really so? Are there some
> fundamental limitations to the gst_parse_launch approach that I should
> be aware of?
Setting up your own pipeline can be faster. Using gst-launch might fail in some
cases. Also gst-launch might leak some things (pads). But basically if
gst_parse_lauch works for you, its fine.
Stefan
>
> Many thanks,
> Francis
>
>
>
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