[gst-devel] gst-plugins-gl

Alex Ugarte augarte at vicomtech.org
Thu Feb 12 20:52:08 CET 2009


Hi,
installing from the new repository fixed that issue. Now everything is
working.

Thanks for your help,

Alex

On Wed, Feb 11, 2009 at 9:08 AM, Julien Isorce <julien.isorce at gmail.com>wrote:

> Hi,
>
> Have you tried from the new repository: ?
> http://cgit.freedesktop.org/gstreamer/gst-plugins-gl/
>
> (because there was recently a fix which is not in the diracvideo.orgrepository (which is now turned off))
>
> Can you run in a terminal:
>
> set GST_GL_WINDOWS_DEBUG=1
> set GST_GL_SHADER_DEBUG=1
> gdb gst-launch-0.10
> run --gst-debug=glupload:5 --gst-debug=gldisplay:5  videotestsrc !
> glimagesink
>
> then type:  bt
> when the SIGSEGV happens.
> (bt for backtrace)
>
> and give the whole log of this test.
>
> Sincerely
>
> Julien
>
> 2009/2/11 Alex Ugarte <augarte at vicomtech.org>
>
>> Hi,
>> today I have downloaded and compiled the opengl plugins from the git
>> repository in a PC with Debian Lenny and it worked Ok.
>> This evening I have tried to do the same process in another computer, also
>> with Debian Lenny, but in this case for AMD64 architecture. In this case,
>> when executing a test pipeline or the cube test application, I get a
>> segmentation fault. I cannot assure 100% that both systems are equal (but
>> for that little detail of the number of bits), but I have installed them
>> both in the las two days, and more or less with the same packages.
>>
>> These are the test pipelines I hav tried:
>> gst-launch-0.10  --gst-debug=glupload:5 --gst-debug=gldisplay:5
>> videotestsrc !  glupload ! fakesink
>> gst-launch-0.10  --gst-debug=glupload:5 --gst-debug=gldisplay:5
>> videotestsrc !  glimagesink
>>
>> (At the end of the mail the log output).
>>
>> I have been looking into the code and the segmentation fault happens in
>> gstdisplay.c, in method gst_gl_display_init_upload, which is called from
>> gst_gl_upload_set_caps and in gst_glimage_sink_render. More exactely the
>> SIGSEGV happens when calling gst_gl_window_send_message.
>>
>> Has anyone managed to use the opengl plugins in an amd64 system?
>>
>>
>> Thanks and great job these plugins (and gstreamer in general).
>>
>> Alex
>>
>> PS: The log (just the last lines) for the glupload case:
>> 0:00:00.362859526 27390 0x2360920 INFO             gldisplay
>> gstgldisplay.c:413:gst_gl_display_thread_create_context: gl window created
>> 0:00:00.365397907 27390 0x2360920 INFO             gldisplay
>> gstgldisplay.c:429:gst_gl_display_thread_create_context: GL_VERSION: 2.1.2
>> NVIDIA 173.14.09
>> 0:00:00.365416485 27390 0x2360920 INFO             gldisplay
>> gstgldisplay.c:430:gst_gl_display_thread_create_context: GLEW_VERSION: 1.5.0
>> 0:00:00.365426612 27390 0x2360920 INFO             gldisplay
>> gstgldisplay.c:432:gst_gl_display_thread_create_context:
>> GL_SHADING_LANGUAGE_VERSION: 1.20 NVIDIA via Cg compiler
>> 0:00:00.365438555 27390 0x2360920 INFO             gldisplay
>> gstgldisplay.c:436:gst_gl_display_thread_create_context: GL_VENDOR: NVIDIA
>> Corporation
>> 0:00:00.365447005 27390 0x2360920 INFO             gldisplay
>> gstgldisplay.c:437:gst_gl_display_thread_create_context: GL_RENDERER:
>> GeForce 8600M GT/PCI/SSE2
>> 0:00:00.365481298 27390 0x24e6a00 INFO             gldisplay
>> gstgldisplay.c:1510:gst_gl_display_create_context: gl thread created
>> 0:00:00.365522085 27390 0x24e6a00 INFO             gldisplay
>> gstgldisplay.c:1514:gst_gl_display_create_context: gl thread created and
>> unlocked
>> 0:00:00.429685477 27390 0x25a06f0 INFO             gldisplay
>> gstgldisplay.c:413:gst_gl_display_thread_create_context: gl window created
>> 0:00:00.432397903 27390 0x25a06f0 INFO             gldisplay
>> gstgldisplay.c:429:gst_gl_display_thread_create_context: GL_VERSION: 2.1.2
>> NVIDIA 173.14.09
>> 0:00:00.432428214 27390 0x25a06f0 INFO             gldisplay
>> gstgldisplay.c:430:gst_gl_display_thread_create_context: GLEW_VERSION: 1.5.0
>> 0:00:00.432436874 27390 0x25a06f0 INFO             gldisplay
>> gstgldisplay.c:432:gst_gl_display_thread_create_context:
>> GL_SHADING_LANGUAGE_VERSION: 1.20 NVIDIA via Cg compiler
>> 0:00:00.432445954 27390 0x25a06f0 INFO             gldisplay
>> gstgldisplay.c:436:gst_gl_display_thread_create_context: GL_VENDOR: NVIDIA
>> Corporation
>> 0:00:00.432453846 27390 0x25a06f0 INFO             gldisplay
>> gstgldisplay.c:437:gst_gl_display_thread_create_context: GL_RENDERER:
>> GeForce 8600M GT/PCI/SSE2
>> 0:00:00.432507763 27390 0x24e6a00 INFO             gldisplay
>> gstgldisplay.c:1510:gst_gl_display_create_context: gl thread created
>> Caught SIGSEGV accessing address 0xffffffff9d50dae0
>>
>>
>>
>>
>> --
>> Eng. Alex Ugarte
>> Interactive television and multimedia services department
>> VICOMTech - Visual Interaction and Communication Technologies Center
>> Mikeletegi Pasealekua, 57 - Parque Tecnológico
>>
>> E-20009 Donostia - San Sebastián, Spain
>> Tel:  +[34] 943 30 92 30
>> Fax: +[34] 943 30 93 93
>> e-mail: augarte at vicomtech.org
>> web: www.vicomtech.org
>> *** member of INI-GraphicsNet ****
>> *** member of IK4 Research Alliance ****
>>
>>
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>>
>
>
> ------------------------------------------------------------------------------
> Create and Deploy Rich Internet Apps outside the browser with
> Adobe(R)AIR(TM)
> software. With Adobe AIR, Ajax developers can use existing skills and code
> to
> build responsive, highly engaging applications that combine the power of
> local
> resources and data with the reach of the web. Download the Adobe AIR SDK
> and
> Ajax docs to start building applications today-
> http://p.sf.net/sfu/adobe-com
> _______________________________________________
> gstreamer-devel mailing list
> gstreamer-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/gstreamer-devel
>
>


-- 
Eng. Alex Ugarte
Interactive television and multimedia services department
VICOMTech - Visual Interaction and Communication Technologies Center
Mikeletegi Pasealekua, 57 - Parque Tecnológico

E-20009 Donostia - San Sebastián, Spain
Tel:  +[34] 943 30 92 30
Fax: +[34] 943 30 93 93
e-mail: augarte at vicomtech.org
web: www.vicomtech.org
*** member of INI-GraphicsNet ****
*** member of IK4 Research Alliance ****
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