[gst-devel] New GStreamer binaries for Windows based on OAbuild.

Ole André Vadla Ravnås oleavr at gmail.com
Thu Jan 8 17:23:00 CET 2009


On Thu, Jan 8, 2009 at 5:14 PM, Ole André Vadla Ravnås <oleavr at gmail.com> wrote:
> (Sorry for spamming the list with an empty reply before sending this one,
> I was fighting with a brain-dead e-mail client to get the quoting right and
> ended up hitting the wrong hotkey.)
>
> On Thu, Jan 8, 2009 at 2:31 PM, Andoni Morales <ylatuya at gmail.com> wrote:
>>   We're about to switch the whole of GStreamer to git soon, I think it
>>>
>>> would be nice if we could centralize OABuild alongside GStreamer in the
>>> same repositories. We already have a jhbuild module there.
>>>
>>>   Tell us if you're interested, and other GStreamer hackers/devs can
>>> also raise their voice if they're against/for that idea,
>>
>> I think it's a good idea to centralize OABuild along GStreamer in the same
>> repository. The problem is that the OABuild "method" requires changes in the
>> code of some plugins. A posible solution  is to use preprocesor directives
>> as these changes just affect to 3 or 4 plugins.
>> Besides this methods requires external depencies (GLib, xvid, x264, oil,
>> etc..), that cannot be complied with Visual Studio and must me complied with
>> mingw/msys.  This is not a big problem as they can be added in the OAbuild
>> module.
(...)
> OAHBuild can be found here:
> https://code.launchpad.net/oah

Oops, not quite the right URL, should've been:
https://launchpad.net/oah

Cheers,
Ole André




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