[gst-devel] video sink to update OpenGL texture?
Julien Moutte
julien at moutte.net
Fri Mar 20 23:04:48 CET 2009
Hi Martin,
We developed a toolkit for OpenGL called Pigment and that is used by
Elisa Media Center.
https://code.fluendo.com/pigment/trac
It provides a video sink that will import the video frames in a texture
using pixel shaders to optimize colorspace conversion.
The toolkit makes it easy to do animations.
Hope this helps,
Best regards,
Julien Moutte,
FLUENDO S.A.
Martin Luessi wrote:
> Hi,
>
> I'm trying to use Gstreamer to display video in a presentation tool
> which is written in python and uses OpenGL for rendering. For
> displaying video, the idea is to update an associated OpenGL texture
> after a frame has been decoded. Can anyone tell me how this is best
> done. I was looking for something like a "memory video sink" from
> where I can grab the video frame after it has been decoded and update
> the OpenGL texture. Ideally the sink would also support
> synchronization from the client.
>
> Thanks,
>
> Martin
>
>
> ------------------------------------------------------------------------
>
> ------------------------------------------------------------------------------
> Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
> powering Web 2.0 with engaging, cross-platform capabilities. Quickly and
> easily build your RIAs with Flex Builder, the Eclipse(TM)based development
> software that enables intelligent coding and step-through debugging.
> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
> ------------------------------------------------------------------------
>
> _______________________________________________
> gstreamer-devel mailing list
> gstreamer-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/gstreamer-devel
>
More information about the gstreamer-devel
mailing list