[gst-devel] GSoC proposal: Improving GStreamer on Windows and Mac
Andoni Morales
ylatuya at gmail.com
Wed Mar 25 16:59:43 CET 2009
2009/3/25 Farkas Levente <lfarkas at lfarkas.org>:
> Andoni Morales wrote:
>> I would like to participate in the Google Summer of Code improving
>> GStreamer on Windows.
>>
>> GStreamer is well known multimedia framework in the GNU/Linux world,
>> but we cannot say the same thing for Windows and Mac. Many developpers
>> are afraid to use GStreamer on these platforms for a simple reason:
>> the GStreamer team doesn't provide updated binaries and it's quite
>> difficult to compile your own GStreamer binaries (at least for
>> Windows).
>> My project (www.ylatuya.es) uses GStreamer on Linux, and I wanted to
>> port it to Windows and Mac. On the Windows side I had to face many
>> problems... The first one, as I told before, is that there is no
>> GStreamer binary packages for Windows. So I started thinking about
>> compiling GStreamer by own and then I faced the other big problem:
>> creating a build environment to compile all the GStreamer plugins,
>> including those that has external dependencies.
>> That's why I decided to start a new project, GStreamer Winbuilds
>> (http://www.gstreamer-winbuild.ylatuya.es), together with Andres
>> Colubri, to provide an installer with functional and updated
>> GStreamer binary packages, and a build environment for GStreamer. This
>> project is actually based on OABuild because OAH wasn't ready yet. But
>> the main question is always the same.. Why do we need OABuild or OAH?
>> Because getting a complete build environment on Windows is quite
>> difficult.
>>
>> My proposal for the GSoC to improve GStreamer in Windows is based on
>> this points:
>>
>> *Create a script to automatize the creation of a build environment
>> to compile GStreamer on Windows. The goal of this script is to fetch
>> all the external dependencies that provide pre-compiled binaries and
>> developers files (as for GLib, pango, speex, etc...) or build those
>> that doesn't. This script will also fecth and patch the GStreamer
>> sources (some plugins needs small fixes to compile under MSVC, for
>> example)
>> *Migrate all the existing Visual Studio projects to codeblocks
>> which is Free Software and can be used with many C/C++ compilers (GCC,
>> MSVC, Borland, etc..)
>> *Finish the work started with GStreamer WinBuild by adding all the
>> remaining plugins and create an installer with the whole GStreamer's
>> plugins set.
>>
>> I hope you will consider my proposal!!!
>
> at the same time we also start to push gstreamer into fedora's mingw
> packages:
> http://fedoraproject.org/wiki/MinGW
> so we can build everything on linux without windows with the same tools
> (ie. compiler, linker etc) as the linux version.
> the big problem that we've to package all required deps too which
> required a huge work since there are dozens of libs which have to
> repackage again.
This is the most annoying part when you try to build GStreamer on
Windows, and that's why I would like to automatize this process.
> any helps are welcome:-)
>
> --
> Levente "Si vis pacem para bellum!"
>
> ------------------------------------------------------------------------------
> Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
> powering Web 2.0 with engaging, cross-platform capabilities. Quickly and
> easily build your RIAs with Flex Builder, the Eclipse(TM)based development
> software that enables intelligent coding and step-through debugging.
> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
> _______________________________________________
> gstreamer-devel mailing list
> gstreamer-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/gstreamer-devel
>
More information about the gstreamer-devel
mailing list