[gst-devel] video sink to update OpenGL texture?

Julien Isorce julien.isorce at gmail.com
Wed Mar 25 19:16:34 CET 2009

note that you can already try the first solution I suggested in the last

Use glfilterapp (see the link I past in last mail), then in the drawcallback
you have to call src = glGetCurrentContext(), then glCopyContext(src, dst,
...),  just one time.

You can also use dst = glGetCurrentContext()  in your gl framework thread,
to get the gestination.

Let me know if it works.

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