[gst-devel] video sink to update OpenGL texture?
Andres Colubri
andres.colubri at gmail.com
Thu Mar 26 09:40:51 CET 2009
Great, I'll test this approach soon and keep you posted about the results.
Thanks a lot for your help!
Julien Isorce wrote:
>
> note that you can already try the first solution I suggested in the
> last mail:
>
> Use glfilterapp (see the link I past in last mail), then in the
> drawcallback you have to call src = glGetCurrentContext(), then
> glCopyContext(src, dst, ...), just one time.
>
> You can also use dst = glGetCurrentContext() in your gl framework
> thread, to get the gestination.
>
> Let me know if it works.
>
> Julien
>
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