[gst-devel] video sink to update OpenGL texture?

Andres Colubri andres.colubri at gmail.com
Thu Mar 26 09:40:51 CET 2009


Great, I'll test this approach soon and keep you posted about the results.

Thanks a lot for your help!

Julien Isorce wrote:
>
> note that you can already try the first solution I suggested in the 
> last mail:
>
> Use glfilterapp (see the link I past in last mail), then in the 
> drawcallback you have to call src = glGetCurrentContext(), then 
> glCopyContext(src, dst, ...),  just one time.
>
> You can also use dst = glGetCurrentContext()  in your gl framework 
> thread, to get the gestination.
>
> Let me know if it works.
>
> Julien
>
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