[gst-devel] Sequence of play->pause->play->pause blocks pipeline after a while

sledge hammer sledgehammer_999 at hotmail.com
Thu May 14 19:00:57 CEST 2009


I think the pause state is the same state as play. But in play the clock doesn't run. I think data can be requested/given but not make the clock run.

> Date: Thu, 14 May 2009 15:26:40 +0200
> From: francis.meyvis at gmail.com
> To: gstreamer-devel at lists.sourceforge.net
> Subject: Re: [gst-devel] Sequence of play->pause->play->pause blocks	pipeline after a while
> 
> Replying  on my own question,
> 
> (my posted first "good" trance log came actually from doing a
> pause->play, sorry)
> 
> My trouble seems to come from xv-sink doing an async play->pause state.
> It wants to preroll with some data first before going into pause.
> Now I wonder, as the other elements (decoder/demux) are in the pause state,
> how will that give the xv-sink its data for prerolling?
> Does that helps somebody to give me a clue?
> 
> (I will put the producer of data for the appsrc to sleep after
> putting gstreamer pipeline to pause.)
> 
> Thanks,
> francis

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