[gst-devel] Querying GL context pixel format

Julien Isorce julien.isorce at gmail.com
Wed Nov 4 17:54:05 CET 2009


have you checked that the sdlshare or cluttershare examples are working on
your win32 environment ?
(works on mine)


2009/11/4 Andrey Nechypurenko <andreynech at yahoo.com>

> >>>> set GST_GL_WINDOW_DEBUG=1
>
> >>>> before launching the pipeline, it should output some debug
> >>>> informations about
> >>>> success or failure when sharing gl contexts.
> >>
> >>Sorry for such a question, but where this output goes on
> >>Windows? I do not see anything neither in console nor in MSVC
> >>output window where debug messages are usually printed. Or maybe
> >>it is because I am using "release" version of gstreamer DLLs?
> >
> >open a console then just type:  set GST_GL_WINDOW_DEBUG=1
> >(as you can also do: set GST_DEBUG=gldisplay:3
> >and
> >set GST_GL_SHADER_DEBUG=1)
> >then enter your pipeline as usually.
> >
> > Hmm... My self-compiled gst-launch actually generates debug
> > output, but my GUI application not.
>
> Adding CONFIG += console in .pro file got back the stdout. So now I
> can see the following messages:
>
> GstGLWindow-DEBUG: WM_CREATE
> GstGLWindow-DEBUG: gl context created: 196608d
> GstGLWindow-DEBUG: failed to share opengl context 196608d with 65537d
> GstGLWindow-DEBUG: gl window created: 330264d
> GstGLWindow-DEBUG: begin loop
>
> So it seams like the problem is really with context sharing on Windows.
>
>
>
>
>
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