[gst-devel] Deadloop when trying to link a tee with 3 sinks.

Peter Cai newptcai at gmail.com
Fri Nov 13 02:53:43 CET 2009


https://bugzilla.gnome.org/show_bug.cgi?id=601699

I think a patch is out of my ability right now.  This problem related
caps intersect, which I don't quite understand yet.


On Fri, Nov 13, 2009 at 5:11 AM, Stefan Kost <ensonic at hora-obscura.de> wrote:
> Peter Cai schrieb:
>> Oh, it works perfect with openGL.  So this must be a mistake in directdrawsink!!
>>
>
> please file a bug then. patches welcome too.
>
> Stefan
>
>> Thanks a lot!
>>
>> On Thu, Nov 12, 2009 at 12:42 AM, Michael Smith <msmith at xiph.org> wrote:
>>> On Wed, Nov 11, 2009 at 3:15 AM, Peter Cai <newptcai at gmail.com> wrote:
>>>> Now I am quite sure this is a bug, try this:
>>>>
>>>> C:\gstreamer\bin>gst-launch-0.10.exe filesrc
>>>> location="e:\\gst\\vivs_basic_test\\bin\\Debug\\bunny_mpeg4.mp4" !
>>>> decodebin ! ffmpegcolorspace ! tee name=tee1 ! queue ! directdrawsink
>>>> tee1. ! queue ! directdrawsink tee1. ! queue ! directdrawsink
>>>>
>>>> gst-launch will be blocked until you force it to quit.
>>>>
>>>> BUT, if you remove the last directdrawsink, it works just fine.
>>> Does it work with a different videosink? directdrawsink doesn't work
>>> very well generally.
>>>
>>> Mike
>>>
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>>
>>
>
>
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