[gst-devel] OpenGL context: GTK X overlay v/s SDL v/s Clutter v/s Wx

Stefan Kost ensonic at hora-obscura.de
Mon Apr 19 15:34:11 CEST 2010


Alexandre Quessy wrote:
> Hello everyone,
> I am still hesitating between SDL, GTK, WxWidgets and Clutter, (not
> QT) for creating an OpenGL context for the Toonloop 2.x application.
>
> So far, I have a prototype in SDL, but I am still unsatisfied about
> how SDL 1.2 handles the fullscreen mode on Ubuntu GNU/Linux. I have
> done some very satisfying prototype with GtkGLExt regaring the
> fullscreen mode, but I still didn't put any Gstreamer video in it. As
> for the current GTK examples, they seem to crash very often on my
> computers, so I gave them up. I don't want to write an unstable
> application! (the error messages says that an X resource is not
> available)
>   
Please tell use which example is unstable for you and what is the exact
error. As such gstreamer and gtk is a solid team.

Stefan
> Before putting 1-2 days in porting the examples to GtkGLExt, I would
> like to hear some success stories or advices regarding one of those
> toolkits or another. So, does anyone has good reasons to recommend one
> or another? Maybe Clutter would be to be considered? I draw my shapes
> and textures using some low-level vertex manipulation, and I use GLSL
> shaders and such.
>
> Thanks,
>   





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