[gst-devel] OpenAL sink
Babineau, Denis
Denis.Babineau at GTECH.COM
Mon Feb 1 16:54:13 CET 2010
Hi, I'm trying to write an audio sink for OpenAL (if such a thing
already exists, please point me to it, because I haven't found it! J ).
I'm subclassing GstAudioSink and am a bit confused regarding some of the
values passed in the prepare() function (GstRingBufferSpec struct) and
would appreciate a bit of direction. From the docs:
guint64 latency_time; /* the required/actual latency time,
this is the
* actual the size of one segment and the
* minimum possible latency we can
achieve. */
guint64 buffer_time; /* the required/actual time of the
buffer, this is
* the total size of the buffer and
maximum
* latency we can compensate for. */
gint segsize; /* size of one buffer segment in bytes,
this value
* should be chosen to match latency_time
as
* well as possible. */
gint segtotal; /* total number of segments, this value
is the
* number of segments of @segsize and
should be
* chosen so that it matches buffer_time
as
* close as possible. */
All 4 values are under [in/out] so I don't know if it's inputting
recommended values with the option of tweaking them? Regarding
latency_time/buffer_time, I'm leaving them as defaults (they can be
modified thru the properties) and by default I get values of 10,000/0
respectively with my test. Segsize/segtotal I take as "buffer size" and
"number of buffers", with OpenAL I have to pre-allocate buffers and
while running I write to the buffer and queue them (and unqueue
processed buffers). And so in my test I get 882 segsize and 20 segtotal
so I pre-allocate 20 OpenAL buffers and fill/queue them during the
write() call but what appears to be happening is that all the buffers
gets full before even one buffer gets processed by OpenAL so I end up
overrunning my buffers. Should I be stalling the write() call? Also, do
those values make sense? When I normally stream a sound in OpenAL (not
synced to video) I would allocate fairly large buffers, but not so many
(2-3 buffers large enough to keep about 2-3 seconds buffered). But here
from what I understand it's suggesting I allocate buffers of only a few
samples each (i.e. 882 / 4 = 220 samples).
At this point I'm not too worried about latency/delays; I'm just trying
to get something playing sound so that I get a better feel as to how
this interface works.
Any input appreciated!
Thanks
Denis
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