Playbin2 skips frames

Kevin Flückiger renderflash at
Tue Nov 15 06:25:24 PST 2011

Oh well, it seems that my application is pulling buffers faster than I
can display them.. so setting sync to FALSE DOES work, it was my
application that "dropped" the frames!
So in theory, when I set drop to FALSE and my application is not
pulling buffers fast enough the pipeline should block when the queue
is full? Is that the right way to be sure to display every frame?

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