Building GStreamer 1.0 for iOS
4ernov at gmail.com
Fri Jul 19 04:05:22 PDT 2013
> > > The only missing part there is porting the eglglessink iOS changes to
> > > 1.0 and/or add a backend for iOS to gst-plugins-gl. Shouldn't both be
> > > difficult, and after that's done I'll include iOS in the binaries.
> > >
> > > If you want to do it and need some help, feel free to talk to me :)
> > >
> > >
> > > And this would be nice to have but is not absolutely required:
> > > https://bugzilla.gnome.org/show_bug.cgi?id=700939
> > Thanks for information, Sebastian.
> > It's kind of experiment now, I first wanted to try get it working and
> > get some values of decoding performance with gst-libav.
> > So, generally the main problem is that there isn't any videosink for iOS in 1.0?
> Yes, otherwise it should just build and work :)
Sebastian, you also mentioned applemedia commits to port from SDK. Did
SDK guys really manage to use hardware decoding on iOS? It's a
problem, as I know. If so, that's really good.
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