Building GStreamer 1.0 for iOS

Sebastian Dröge slomo at circular-chaos.org
Sun Jul 21 02:01:58 PDT 2013


On Fr, 2013-07-19 at 15:05 +0400, 4ernov wrote:
> > > > The only missing part there is porting the eglglessink iOS changes to
> > > > 1.0 and/or add a backend for iOS to gst-plugins-gl. Shouldn't both be
> > > > difficult, and after that's done I'll include iOS in the binaries.
> > > >
> > > > If you want to do it and need some help, feel free to talk to me :)
> > > >
> > > >
> > > > And this would be nice to have but is not absolutely required:
> > > > https://bugzilla.gnome.org/show_bug.cgi?id=700939
> > >
> > > Thanks for information, Sebastian.
> > > It's kind of experiment now, I first wanted to try get it working and
> > > get some values of decoding performance with gst-libav.
> > >
> > > So, generally the main problem is that there isn't any videosink for iOS in 1.0?
> >
> > Yes, otherwise it should just build and work :)
> 
> Sebastian, you also mentioned applemedia commits to port from SDK. Did
> SDK guys really manage to use hardware decoding on iOS? It's a
> problem, as I know. If so, that's really good.

For some definition of hardware decoding. There is a combined
source/demuxer/decoder element that uses the device's codecs but that's
obviously not very flexible. Seems to be the only public API for using
the codecs unfortunately.
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