Building GStreamer 1.0 for iOS
Sebastian Dröge
slomo at circular-chaos.org
Sun Jul 21 23:02:25 PDT 2013
On Mo, 2013-07-22 at 00:38 +0400, Alexey Chernov wrote:
> В письме от 21 июл 2013 11:01:58 Вы написали:
> > On Fr, 2013-07-19 at 15:05 +0400, 4ernov wrote:
> > > Sebastian, you also mentioned applemedia commits to port from SDK. Did
> > > SDK guys really manage to use hardware decoding on iOS? It's a
> > > problem, as I know. If so, that's really good.
> >
> > For some definition of hardware decoding. There is a combined
> > source/demuxer/decoder element that uses the device's codecs but that's
> > obviously not very flexible. Seems to be the only public API for using
> > the codecs unfortunately.
>
> Hmm.. interesting. So, it's for local files and HLS like the underlying codecs
> (as I've read, it's the only options allowed) or can also decode stream
> somehow?
It's only the protocols supported by iOS, so probably just local files,
HTTP and HLS.
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