Building GStreamer 1.0 for iOS

Alexey Chernov 4ernov at gmail.com
Sun Jul 21 13:38:05 PDT 2013


В письме от 21 июл 2013 11:01:58 Вы написали:
> On Fr, 2013-07-19 at 15:05 +0400, 4ernov wrote:
> > Sebastian, you also mentioned applemedia commits to port from SDK. Did
> > SDK guys really manage to use hardware decoding on iOS? It's a
> > problem, as I know. If so, that's really good.
> 
> For some definition of hardware decoding. There is a combined
> source/demuxer/decoder element that uses the device's codecs but that's
> obviously not very flexible. Seems to be the only public API for using
> the codecs unfortunately.

Hmm.. interesting. So, it's for local files and HLS like the underlying codecs 
(as I've read, it's the only options allowed) or can also decode stream 
somehow?


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