Playbin2 not surrendering hardware after play
Jeffrey Barish
jeff_barish at earthlink.net
Mon Nov 18 16:49:07 PST 2013
Here's another thought: Is there any reason to believe that I would have
better results using PulseAudio? At present I am pretty sure that it is not
running.
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My app uses playbin2 to play sound files. Occasionally, after playing one
sound file, I am not able to play another sound file because the device is still
in use. I used lsof to find out which app was using it. It turned out to be
my app. I guess that something is not letting go of the hardware when it
should. If I wait a while, it seems as if the hardware eventually becomes
available. Most of the time, my app works perfectly. Any thoughts about who
the culprit might be?
I am using ALSA, but I let playbin2 use the default audio sink. Might it make
a difference if I were to specify alsasink as the sink?
I am using 0.10.36 on Lubuntu 12.04.
Jeff
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